Player Goals

Furtherance of Scholarly Studies – history, linguistics, customs etc
Furtherance of Art – music, architecture, craft etc
Furtherance of Science and Technology
Wealth – finances or hoards of treasure
Earthly pleasures – wine women drugs etc
Romance – true love
Power over others – political, religious, criminal etc
Fame – renown far and wide
Rank – social, military etc
Preservation of status quo – inc ‘Balance’
Preservation of Nature
Preservation of Order
Comradeship – friendship, feasting etc
Risk – physical or financial
Commercial business – set up trade caravans, run merchant ship etc
Collecting – jewelry, antiques, weapons, paintings etc
Religious Service
Battle Glory
Image Cultivation – distinctive appearance, vehicle, style etc
Freedom – personal or for others
Chivalry – mercy, fairness etc
Honour – duty to liege, family, friends or own dignity
Mystical Power – finding new spells, magic items etc
Patriotism – acting in country/tribe’s best interests
Discovery – bringing new knowledge to own culture/civilisation
Experience wonders – travel through strange lands, other planes etc
Intrigue – secret scheming & plotting
Materialism – have & care for horses, castle, private island etc
Welfare of others – ‘Good’
Responsibility – to care out task, take care of charges etc
Expansion of Civilisation – pioneering spirit
Wanton Destruction – Chaotic Evil
Cruelty – Evil
Persecution of Evil
Competition – relish race to complete quest etc
Personal Feat – hunting great beast, climb mountain etc ‘Because it’s there’
Creation – make new magic items, design vehicle etc
Self-Discipline – ascetism, managing without, self-control
Trickery – thwarting authority, practical jokes etc.

Player Goals

Magic Realms Thaldon